
Concept
MOLT moves through the stages of addiction: the grip, the surrender, the descent, and the long way back. It has no words. Just the body, and what it survives.
Addiction as a molt. Something holds on, sinks in, and has to be shed. The whole identity runs on one contrast: warm skin against a cold organism, both seen through a dying monitor.

The film's only line. Present tense, no comfort. Everything else in the kit talks the same way: quiet, and already too close.
The Grip
It takes hold. Dry skin, black wells for eyes. Human, but already caught.
The Surrender
Translucent tendrils enter. The body lets them. The organism becomes home.
The Descent
Cocooned, dissolved, submerged. The self goes under, cold and clear as glass.
The Long Way Back
The skin comes away like a glove. What's left is a loss, and also survival.
Wordmark & Logo System
The mark is a signal on a failing screen. Four letters, monospaced caps, wide tracking. Glowing phosphor, or clean bone. Nothing else.
Construction
Set in the display monospace, all caps, weight 700, tracking +0.16em. Never condense, italicize, or re-letter. The tracking is the logo.
Clear space
Minimum margin on all sides = the height of one "O". The mark always sits in a black or bone field, never on an image without a scrim.
Minimum size
Screen: 72px wide title-card, 18px in-body. Below that, drop the glow. Legibility beats effect.
✕ Don't
Add a second color to the letters.
✕ Don't
Tighten tracking or use a rounded font.
✕ Don't
Place glowing mark on warm skin tones.
✕ Don't
Outline, emboss, or add drop shadows.
Color System — extracted from the render
One organism, two temperatures. 56% of every frame is cold blue-black void. Everything alive is either synthetic teal or human warmth. The palette is sampled directly from the final film.
Signature ramp — cold organism
Counter ramp — human warmth
Approved pairings
Typography
Two voices. A terminal monospace for anything the machine says: titles, timecodes, credits. A quiet grotesque for anything human. The machine always talks in caps.
Timecode style
00:53:12 · SEQ_03
Machine metadata always monospace, teal, uppercased.
Tracking law
Display ≥ +0.14em. Body 0. Never letterspace the grotesque.
Case
Machine = UPPERCASE. Human = sentence case. Never mix within a line.
ASCII rendering — the third typeface
Motion & Title Language
Type behaves like a signal on dying hardware. It flickers, sweeps, tears, and dissolves into ASCII. Nothing eases in or out. It's electrical, or it's wrong.
Timing
Cuts on breath and machine hum. Holds are long; transitions are abrupt. No cross-dissolves except the ASCII molt.
Easing
steps() and linear only. If it feels designed, it's wrong. It should feel broadcast.
Sound-linked
Every title event carries a sound: a hum swell, a tape stop, or silence.
Cinematography & Image World
Extreme macro. Wet skin against dry void. One cold key light, no fill. The camera is always too close to be comfortable.
+ Always
- Frame in extreme close-up: pores, freckles, capillaries.
- Keep the background a true black void (#04080B).
- Single cold key from above; let shadows go to nothing.
- Warm skin as the only heat in the frame.
- Let the synthetic teal be translucent, wet, catching light.
× Never
- Wide establishing shots or visible environments.
- Warm/tungsten fill or golden-hour grading.
- Saturated non-teal color (no reds, greens, purples).
- Clean, dry, "beauty-lit" skin.
- Symmetry that feels calm. Keep it slightly off, airless.
Grade
Crush blacks, lift nothing. Teal in shadow, neutral-warm in skin midtones.
Lens
Macro / 100mm feel, shallow DOF, focus on the point of contact.
Motion
Slow and involuntary: breath, drips, micro-tremors. Never a handheld whip.
Subject
The body is a landscape. No full figures until the final molt reveal.
Texture & Post FX
Everything is seen through a degraded screen. These six textures are what hold the title cards, the footage, and the kit together.
Scanlines
2px repeating dark lines at ~35% over all output. The room the film lives in.
Fractal grain
Fine overlay noise at 5% (overlay blend). Kills digital cleanliness.
ASCII decay
Faces resolve into =+*#: glyphs at transition points. The molt, as text.
Phosphor halation
Bright teal blooms and bleeds. Glow lives on the mark and highlights only.
Chromatic tear
Teal/amber RGB split on impact frames. Once per beat, no more.
Wet specular
Membrane and skin always carry a live specular kick. Nothing is matte.
Voice & Copy
The film has no words, so this voice carries everything around it: titles, captions, the logline. Present tense, hushed, clinical. Name the body plainly and don't explain it.
Applications
The system in use: key art, title card, end credits, social cut-down. Same rule on every surface. Void, one warm subject, one cold signal.
AN SKV.7 FILM · 2026
The Film
MOLT (2026) — some things hold on before they let go.
Molt is a visual journey through the stages of addiction — the grip, the surrender, the descent, and the long way back to yourself. No words. No explanation. Just the body, and what it survives.
Asset Index & Source
| Asset | Type | Location |
|---|---|---|
| youtu.be/llJi7CLVgtI | Final cut — public | YouTube |
| Molt_FINAL.mp4 | Master render · 53.6s · 1920×1080 | Drive · MOLT/Render/ |
| MOLT_Teaser.mp4 | Teaser · 17.9s | Drive · MOLT/Render/ |
| molt_01–09.png | Key frames · 1920×1080 | Drive · MOLT/Render/Stills/ |
| intro_Molt.wav | Score — Skeeva "Molt" | Drive · MOLT/Audio/ |
| MOLT_poster_print.jpg | Key art — print res 3000×4500 | MOLT/exports/ |
| MOLT_titlecard.mp4 / .gif | Animated title card | MOLT/exports/ |
| MOLT_titlecard.json | Lottie — phosphor flicker | MOLT/exports/ |
| MOLT_og.jpg · favicon.png | Social OG + favicon set | MOLT/assets/ |
| index.html | This identity system | ~/Projects/MOLT/ |